This is a fun (for fans of this kind of thing) math application involving ratios. So for example, say you have a batter, Johnny Baseball, that was up to bat 428 times and he had 101 singles. Of the 78 numbers used in the game (11 to 88), how many would be used to represent the singles?
The proportion 101/428 = x/78 gives a value of x = 18.4. So we round that off to 18 and for the Statis Pro game that is represented by the first 18 numbers - 11 to 28.
You could divide things differently, of course. The "hit by pitch" category could be combined with walks. The game actually divides singles by singles to left, center, or right field. Depending on where the ball is hit helps to determine how far base runners can advance. (If you don't get that, don't worry about it.)
So how were those numbers used anyway? Besides the player cards there was another groups of cards marked randomly 11 to 88. Suppose Johnny Baseball is up to bat and his number drawn is a 17. Since 17 is between 11 and 28, he hit a single. If he was up and drew a 31, he hits a double.
It gets a little more complicated than than, but not too bad. You have to figure in not just the batter's card, but the pitcher his is facing has a card that describe how well he pitches. That has to be taken into account as well. Despite all this complexity, a 9 inning game can be played in an hour. So individual at-bats take well under a minute. That is much better than the eternity they take in real games.
So, I've probably done enough reminiscing right now, but I think the idea behind this is pretty valuable. Computer games today depend on this kind of randomness. We'll check that out next time.